Space Harrier . Sega 32X . visit link in bio for more.
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تم تطوير اللعبة ونشرها بواسطة سيجا
عام 1995 لأجهزة سيجا 32 اكس الأضافة على سيجا جينيسيس.
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في مهمة لحماية اﻷرض من مخلوقات شريرة وضعها احد اﻷشرار لتدمير اﻷرض ،يذهب اللاعب في مهمته في عالم خيالي من اﻷلوان الزاهية ليقاتل اﻷشرار ويتخلص منهم عبر عدة مهمات في اماكن مختلفة يطلق النيران على العدو ويتجنب اﻷصابة ليصل الى غايته في كل مهمة.
حصلت هذه النسخة على تقييمات إيجابية إجمالا واشاد النقاد فيها الجرافكس وسلاسة اللعب وقربها الكبير لنسخة الأركيد .
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Space Harrier (Japanese: スペースハリアー Hepburn: Supēsu Hariā?) is an arcade video game developed and released by Sega Enterprises in December 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions at the time resulted in Sega developer Yu Suzuki redesigning it to fit a fantasy setting centered around a jet-propelled human character. Critically praised for its innovative graphics and gameplay, Space Harrier is considered the first successful entry in the third-person and rail shooter game genres. It is often ranked among Suzuki's best works, and inspired similar games by various developers. PlatinumGames director Hideki Kamiya cited it as an inspiration for his entering the video game industry.
The title has been ported to over twenty different home computer and gaming platforms, either by Sega or outside developers such as Dempa in Japan and Elite Systems in North America and Europe. Two home-system sequels followed in Space Harrier 3-D (1988) and Space Harrier II (1988), as well as an arcade spinoff, Planet Harriers, in 2000. A polygon-based remake of the original game was released by Sega for the PlayStation 2 as part of their Sega Ages series in 2003.
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